If things go on like this, i have a feeling i'm going to acquire a reputation of a terminal idealist.
Observation: No matter how tired i already am, i stll ascend the stairs by running, because walking up is too tiresome.
Back in 2010 i wanted to cut down on gaming, hoping to channel the time and energy into something creative. It turns out i got it backwards: today, i don't have time for gaming *because* i'm too busy doing something creative.
To say "God loves us" and "God hates us" is both ridiculously simplistic and narrow-minded. You are essentially playing a microbe, who is trying to grasp the motivations of a junior lab associate. The most, if not the only sensible thing to do in this situation, is completely ignore the question.
For those who hadn't quite grasped the fine subtext of that last remark: To "go to hell", would mean that "i" still exist, ergo, did not "die", which is disappointing; And, to add an insult to injury, it would mean that the Universe is ran by authoritarian psychopaths, passing arbitrary "justice", which is doubly so. Hence, the complaining.
If i die and go to hell, i'm going to be very disappointed, and spend the whole time complaining about the fundamental injustice of the Universe.
"The good news is, that feature you wanted me to code, is now working. The bad news is, i don't understand why."
Video games are better than Real Life, because in them, you can *kill* your problem, and it will actually *fix* things.
My kids, aged 4 and 3, are rocking out to Nirvana's "Smells Like Teen Spirit". I consider my mission as a father complete.
"Can't say I particularly *enjoy* competition (mostly because i'm so lousy at it), but i certainly understand its importance for the common good. So, prepare for some attempted ass whoopin'."
They said it would never work. They said it *could not* work. They wanted to prove it couldn't work so badly, that they took over the project and changed it, until it stopped working, just like they said.
And then, those who always said it could work, restarted the project and undid all the changes that made it not work, until it *did* work again.
The pricks.
And then, those who always said it could work, restarted the project and undid all the changes that made it not work, until it *did* work again.
The pricks.
A mission is rarely something you choose for yourself; Much more often, it is something you suddenly find yourself committed to, with greater passion, than you would have ever expected.
"Hi there, i'm Simon. I am widely unknown in small circles as the guy, who did all those things nobody heard of."